Stream iOS & Android builds directly within Jenkins via Appetize.io's cloud-based iOS Simulators & Android Emulators.
This plugin adds a post-build step that uploads iOS and Android builds to https://appetize.io, a service that streams cloud-based iOS Simulators and Android emulators in web browsers. On success, users can run their builds directly in the Jenkins UI.
The Appetize.io is a unique take on iOS emulators to run iOS apps on PC; not only it allows you to run iOS apps, but it also lets the users develop cross-platform apps on the cloud through this emulator. Downloading and using the emulator is free for the first 100 hours. However, after that, you will be charged a nominal fee of $0.05 per hour. Developers can use Appetize for training, customer support, development, testing and much more. This tool is really simple to use, simply upload a ZIP file containing your compressed.app bundle. However, your.app bundle must represent a simulator build of your app. Appetize.io will create an iOS simulator and e-mail you the generated links. Stream iOS & Android builds directly within Jenkins via Appetize.io's cloud-based iOS Simulators & Android Emulators. Demos: iPhone, iPad, Nexus 5.
Configuration
Well, Appetize.io is another best choice if you want to run iOS apps on your PC. This unique software makes it easier to use iOS apps on your laptop or PC by providing you simple and best settings. However, one must note that this iOS emulator is free for the first 100 hours and after that, you need to spend 0.05$ for using the.
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Use the built-in placeholder token for simple testing, or enter your own API token.
Add your API token via Jenkins Credentials > Global Credentials > Add. For Type, choose 'Appetize.io Credentials' and enter an optional description to help distinguish multiple tokens.
Appetize Io
Then, add the 'Upload to Appetize.io' post-build action on your Project configuration page and follow the directions for iOS and Android projects below.
iOS Projects
Create a simulator build by running xcodebuild with the '-sdk iphonesimulator' option. If you are using the XCode Jenkins plugin, set SDK to 'iphonesimulator'.
Choose 'iOS' for platform and set the app path to be the location of your .app folder, e.g. build/Release-iphonesimulator/APPNAME.app.
Android Projects
Choose 'Android' for platform, and set the app path to be the location of your APK, e.g. app/build/outputs/apk/app-release.apk.
Appetize AppFor other plug-in developersAppetize Download
On success, this plugin adds the following environment variables:
![]() Version History
Version 1.1.0 - (Apr 3, 2015)
Version 1.0.0 - (Jan 26, 2015)
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